![]() The Plasma Carbine and BR75 Battle Rifle both have excellent utilities, but feel like two halves of one great AR. ![]() The VK78 Commando is great for long-range targeting, thanks to its precision and heavy damage, but its slow firing speed and heavy recoil mean you don't want to rely on it in close-quarters combat. There's not much to say about the MA40 other than the fact that it's your standard starting AR and it does the job. The Sentinel Beam does continuous, increasing damage the longer you keep it trained on a target, and can eventually burn through them and start damaging anyone foolish enough to stand behind them. But if you're willing to put your faith in my assertion that this laser gun is more like an Assault Rifle than it is anything else, then this is definitely the one. That being said, the Sentinel Beam is a really impressive weapon it's just hard to classify it as an AR in the same vein as the other four, which are more classics of the genre. Every AR in this game does a decent job but many of them have major drawbacks as well, so choosing one can end up requiring you to perform a speedy cost-benefit equation. I have to admit that I found Assault Rifles to be the least inspiring gun category in Halo Infinite. While you'll want to pick up better guns down the line, I'd recommend holding onto the MK50 for a while, and prioritising finding a better AR to replace the MA40 first and foremost. The Disruptor, meanwhile, has an electric charge capable of disabling vehicles - though if this is your aim, I'd actually recommend just taking the Shock Rifle instead if you can (see Assault Rifles, below).Įven the base MK50 Sidekick pistol can be your friend in the field, as it's got a surprisingly good headshot rate, and in my opinion is the better of your two starting weapons. The Mangler has a blade attachment, for example, making it one of the few single weapons that allows you to switch between ranged and melee combat so if you favour a mixed combat approach that ends with you delivering the killing blow at close-range, this one could be for you. These are my personal favourites, but the pistols in Halo Infinite are a strong bunch, and each one has a unique trait that might make it worth your consideration depending on your playstyle. If you're looking for something a little more practical to alternate with the Needler, then my choice would be the Plasma Pistol, which features a charged setting that can instantly break an enemy's shield. It's cruel and unusual but undeniably very cool to look at. ![]() The Needler fires shards of purple crystal that lodge themselves in your enemy's hide before eventually exploding, allowing for a one-two punch of damage that most other weapons can't match, with no extra effort on your part. But hey, that just means it's versatile, right? The Needler's identity crisis has often gone hand-in-hand with a very patchy performance record between iterations, but I'm pleased to say that the version found in Infinite does a fine job.
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